Bishop’s College School hosts International Games Day @ your library

Written by Christine F. Smith

The Peter G. Holt Memorial Library at Bishop’s College School (BCS), an English-language, co-educational boarding and day secondary school located in Sherbrooke, Quebec, hosted its second celebration of International Games Day @ your library on Saturday, Nov. 15, 2014.

In the lead up to the event, the library staff welcomed two guest speakers to the school’s morning assemblies. On Thursday, Nov. 13, Moise “Mo” Breton, video game artist and creator of game company GamesByMo, spoke about how video games are becoming ubiquitous – no longer just for teenagers in the basement. He said that although the gaming industry is very competitive, those who work hard are able to achieve success. The following day, Terry Eyland, an economist from Bishop's University, introduced students and staff to the concept of game theory, which is the study of strategic decision making. In his fascinating talk, he created links between human behaviour, competition, and climate taxes.

Then, the big day came. Students and faculty gathered together to participate in this school-wide event taking place in the library and overflowing into the school’s conference room and dining hall. There were games of all kinds: card games, board games, party games, and more. BCS was also selected as the only institution in Canada to participate in this year’s “Global Gossip” game, an annual “broken telephone” game organized by International Games Day @ your library. This year, the game went through 77 institutions in 14 countries on 5 continents.

The aim of International Games Day is to "reconnect communities through their libraries around the educational, recreational, and social value of all types of games." Games are not only fun, they can also be educational and help develop important life skills. In the last few years, an estimated 220,000 people have taken part. The Peter G. Holt Memorial Library at BCS is just a tiny dot among many on the map of participating institutions.

Following the event, the library highlighted its collection of games available for loan as well as its print materials on games, gaming, and job prospects in the gaming industry, further encouraging the students to maintain their new perspective on games and gaming.